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How you win

Chicken Hand

雞糊 · Gai Wu

Chicken Hand (雞糊 · Gai Wu) is a Hong Kong mahjong hand: A complete hand — four sets and a pair — with nothing else going on: no runs worth naming, no matching suits, no dragons, no winds of your own. It is a win, and it is worth exactly what the table pays for winning. Mahjiku's default sheet gives it no value of its own, so such a win is worth the 1 faan base and nothing more — and the 3 faan table minimum keeps it off the board until a table drops that minimum to 0 faan. Payment follows the hand's whole faan total, not this line alone: under Mahjiku's default additive model the total is what each payer hands over — all three opponents on a self-draw (自摸), the discarder alone on a discard win (點炮). Faan values are a table's own call; this is Mahjiku's shipped default, editable in House Rules.

0faan
Worth nothing extra by itself — Chicken Hand isn't priced like the other rows above. It's a fallback the engine only names when a winning hand matches no other pattern, gated by its own on/off switch (the patterns block of Mahjiku's default rule set). Mahjiku ships that switch on but the win minimum at 3 faan, so by default no hand is ever only this. A table turns it on for real by dropping the minimum to 0 — the shipped Chicken Hand ruleset does exactly that — not by giving this row a faan value. Your table can price it differently; the engine reads whatever your rule set says.

How to spot Chicken Hand at the table

The hand is finished and the score sheet has nothing to write down.

An example

111
234
567
789
55

What it adds up to

A Chicken Hand win is worth the 1 faan base and nothing more — that is the whole point of the name. It is never a top-up on another pattern: the engine only names it when nothing else scored. A table that wants a bare win like this to be declarable lowers the win minimum to 0 faan (the shipped Chicken Hand ruleset); Mahjiku's 3 faan default keeps it off the table.

What 1 faan actually pays

Faan is not the score by itself — it is the number the table turns into points, and Hong Kong tables do that two different ways. Both are shipped in Mahjiku; the additive model is the default.

Payout modelOne payer owesSelf-draw 自摸Discard 點炮
Additivefaan is the payout1+3+1
半辣上half spicy0+0+0
辣辣上full spicy0+0+0

Self-draw: all three opponents pay. Discard: only the player who threw the tile pays. Both columns are the winner's gain, straight out of the app's settlement function.

Worth knowing. Under a doubling table a hand below the 3 faan minimum pays nothing at all — the zeros above are the engine's minimum-faan gate, not a rounding artefact.

Try it yourself

Chicken Hand has no chip on the calculator because it isn't something you tick alongside other patterns — it only applies to a hand that ticks nothing at all. The calculator still totals up everything else in the hand; 3 faan of it is what your table's minimum requires.

Open the faan calculator All 53 patterns

Related hands

Self-draw 自摸 0Base 1Robbing a Kong 搶槓 1Win on Kong 槓上開花 1Last-Tile Draw 海底撈月 1

More context: the pattern library lists every hand by family, the scoring guide explains how faan becomes points, and the FAQ answers the questions people ask before their first game night.

Last updated: 2026-08-27. This page is generated from Mahjiku's shipped scoring engine — the date moves only when its content does.

Game points only. Mahjiku records mahjong points for a friendly table — no betting, no money, nothing to cash out. Pencatat skor mahjong. Bukan judi, tanpa taruhan.

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© 2026 Steven Eka Halim · Mahjiku records game points only. Pencatat skor mahjong. Bukan judi, tanpa taruhan.