Hong Kong scoring looks intimidating, but it comes down to one idea: you count faan — points — and every hand is just a few of them added together. Here's the whole system in five minutes.
A faan (番) is a scoring point. When you win a hand, you total up the faan it's worth: a base point, small bonuses for how you won, and points for the shape of your hand. That total is what the other players owe you in points.
A winning hand must be worth at least a set minimum — most tables play 3 faan. If your hand is only worth 1 or 2, it isn't enough to declare a win yet; you keep going for something bigger. (Flower bonuses don't count toward this minimum.) The minimum is a house rule, so groups set their own.
Your score is simply the sum of everything your hand earns:
How the points settle depends on how the hand was won:
Some tables also double the dealer's (莊, always East) points. Again, these are house rules — every group settles slightly differently, which is exactly why a shared rule sheet helps.
Flowers and seasons (花) are bonus tiles set aside from your hand — each is usually worth a point, with extra for collecting a whole set. And at the very top sit the limit hands: rare, spectacular hands like Thirteen Orphans (27) or Nine Gates (22) that every player dreams of once.
Mahjiku scores every hand for you as you play, names the pattern so you learn it, and keeps a live scoreboard for the table.
Get MahjikuMahjiku records game points only — no real-world value, not a gambling app.