Mahjiku › Pattern library › Double Kong Win
雙槓 · Seung Gong
bonus block of the shipped Hong Kong ruleset. Your table can price it differently; the engine reads whatever your rule set says.Lucky on lucky: your kong’s replacement tile made a second kong, and that kong’s replacement won. Very rare.
How to spot it. When it happens: two kong-replacement draws in a row, winning on the second.
Every win starts at 1 faan for the base, so a hand whose only named line is Double Kong Win is worth 1 + 3 = 4 faan. Anything else the hand happens to be — a flush, a triplet shape, a dragon set — stacks on top of that.
Faan is not the score by itself — it is the number the table turns into points, and Hong Kong tables do that two different ways. Both are shipped in Mahjiku; the additive model is the default.
| Payout model | One payer owes | Self-draw 自摸 | Discard 點炮 |
|---|---|---|---|
| Additivefaan is the payout | 4 | +12 | +4 |
| 半辣上half spicy | 16 | +48 | +16 |
| 全辣上full spicy | 16 | +48 | +16 |
Self-draw: all three opponents pay. Discard: only the player who threw the tile pays. Both columns are the winner's gain, straight out of the app's settlement function.
The free faan calculator opens with this hand already selected — add whatever else your hand had and watch the points move.
Open the calculator with Double Kong Win already ticked All 0 patternsMore context: the pattern library lists every hand by family, the scoring guide explains how faan becomes points, and the FAQ answers the questions people ask before their first game night.
Game points only. Mahjiku records mahjong points for a friendly table — no betting, no money, nothing to cash out. Pencatat skor mahjong. Bukan judi, tanpa taruhan.
Mahjiku names every winning hand, scores it, and settles the table — live, on everyone's phone.
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